Monday 9 September 2013

Flames of War @ Common Ground Games

Battle Report 7th Sept 2013


US commander William H Harkin surveyed the field. The German infantry were dug in to the south of the small village of Grenouille ViciĆ©. Intelligence suggested the captured British agent was being held in one of two possible locations. The ruined church on the South East of the village or in the forest to the South. 
Rumour had it that the Germans might push forward to hand the agent over to a unit of French collaborators. The rendezvous point was the windmill at the north eastern side of Grenouille ViciĆ©  Reinforcements were inbound but he didn't have time to wait. Strike now or the opportunity to save the agent would be lost. 

US - Attacker - USP1 6x Riflemen,  USP2 3xmortar, 2 MG  USP3 (reserves) 9 x Riflemen
Ger - Defender - GP1 6 x Rifle/MG,  GP2 6 x 8cm Mortars + 3 Observers, GP3(Res) 4xRifle/MG

Quiet..... Too quiet.

Turn 1

US - Harkin's luck is in tonight, as a platoon of Riflemen(USP3) led by Sgt Franke Basilone
 appear from reserve immediately. USP3 Move onto table in the east and truscott trot their way forward staying out of range of German mortars.
 USP1 under the command of Sgt J.J. Anderson move cautiously into the village using what scant cover they can find.
 USP3 loose few shots at forward German observer team but miss. 
Harkin curses his luck. The Germans would know for sure they were here now. No point hiding now  and he orders Cpl. Beauford E (Fatty) Atkins to open fire with his mortars. After much sighting and deliberation Atkins launches a barrage at the edge of the church. 

The German observer in the ruined church remained safe.


Ger - Much as he would have liked to execute the British pig-dog spy, German commander Klaus von Wurstsauger had his orders. Keep the prisoner alive and prevent him falling into enemy hands. The prisoner would be collected and transferred to Berlin at a suitable opportunity. Which wouldn't be right now as a company of US troops were close to the village. He ordered his men to stay down. All Platoons/Observers who can, go to ground. He had trained his mortar platoon into the ground after the fiasco of the previous battle had almost got him killed. He orders them to fire into the village. Despite lots of whooping and high fives from the German team for finally getting the bloody things to work the only damage was a few slates from roofs. No damage. Wurstsauger cursed his luck, and where are those bloody reserves?  Forgot about my reserves so we did it now - I failed the roll anyway :-(


Turn 2

US - Despite the poor performance of the German mortars, they were enough of a threat to keep the Yanks wary. USP3 moved up slowly in the West. They had a few more pot shots at German observers, all for nothing.

USP1 moved into the houses at the northern end of the village.

USP2 mortars launched a few harmless fireworks in the general direction of the Germans.


Ger - Another failed roll for reserves at the start. (grrr)  GP1 sat tight defending the objective(s). 

Hans? Does the pointy end go up or down?

Then.... the sound of birdsong began quietly rising to a crescendo of beautiful noise. The clouds parted and a single ray of bright sunshine shone down onto the German mortar platoon. Ready, aim......Fire! The little bombs arced through the sky the sun glinting on their noses. They reached a peak and then down, down onto the target. When the fire had ended, and the smoke cleared at last. A rainbow appeared over the dead bodies of a single team of Riflemen. Success! At last... if only minor. 

Turn 3

US -  Harkin could see most of the German positions from the top room of this house. This would be a good spot to conduct the operation. His USP1 platoon consolidated their position in the village staying in the cover of the houses and taking pot shots at the German position.

No hits on the well dug in Germans though . Only mortar could dig them out. He called it in.

I think I lost a German Rifle/MG team to mortar fire at this point, Brian employing the shonky edge balancing magnetic dice of death tactic.

Ger - Wurstsauger cursed under his breath. The Americans were closing in and he didn't have enough men. Where are those reinforcement? He was about to get on the radio to HQ when finally they appeared. They (GP3) move on to the board in the East to defend against the US Riflemen. My observer beats a hasty retreat to the edge of the forest to avoid any assault. 

GP1 - A few harmless Rifle/MG shots into the village before the Mortar boys - boosted by their success in the previous round decide to rain vicious death upon the Riflemen in the houses. 

Finally more than one team under my template! This should be good...... No prizes for guessing the outcome :-( Bulletproof cover is a bitch!

Turn 4

US Harkin can smell victory. We'll need to dig them out though. He orders an advance into the trees. USP1 advance from the cover of the houses moving behind the garden wall. 

Shooting takes out a team of Rifle/MG men.
USP2 the platoon commander instructs his mortars to defend the objective at all costs and takes his two MG teams forward into battle.

USP3 advances to the top of the hill finally killing the German observers as they retreat.

Ger - Wurstsauger knew they were in trouble. The Americans were going to overrun them and he would lose the prisoner and probably his life. He briefly thought about making a run for the rendezvous point. He could get his mortars to pop smoke and obscure the advance. Yeah right. those mortars couldn't hit Eva Braun's backside with cello. No one won a medal hiding in a fox hole though. He radioed the reserve troops (GP3) to assault the Americans on the hill.

They moved forward in preparation. Shooting resulted in one US casualty. The resulting assault killing two US teams while one German team bought it during defensive fire.
The Germans won the assault due to the US failing motivation to counter attack. The US troops fell back and the Germans retreated to the cover of the trees under their consolidation move. 


Turn 5

US - USP1 Advance leaving the cover of the wall and head for the edge of the forest. A single German Rifle/MG team is despatched during shooting.

The advanced MG half of USP2 attacks the German Observer in the church who survives the onslaught.

Convinced that the German advance into the village won't be happening Cpl Atkins squad pack up their mortars and head forward to support Sgt Basilone's men.

USP3 regroup and attack the remains of the German Reserves killing the platoon commander. The Germans pass their motivation test and stay put.


Ger - Wurstsauger has one last chance. If he can hit the American platoon closet to him, hard he might swing the fight his way. Advance under cover of mortar fire! GP1 leaves their dug-in positions to try and stop the US advance. They move into firing range. 

The plan was to pin the Americans down before assaulting. The mortar platoon also targets the USP1 platoon. out of 13 dice we manage a grand total of 4 hits, all saved. Failing to pin the Americans. The assault gets cancelled (didn't get near enough lol). GP3 The two remain Rifle/MG teams retreat into the forest. 

Turn 6 The End is Nigh

US - USP1 moves into assault range of the Germans. Shooting and defensive fire is poor. The assualt on the other hand (aided by the shonky magnetic dice of death) is decisive detroying the Germans (4 killed)

 The rest of the Germans motivation is somewhat broken so they flee.
On the East USP3 rips the remnants of the German reserves apart killing 1 and the other fleeing.
Finally the German observer team in the Church is overrun by an assaulting MG platoon and the game is done. 

The remaining German mortar platoon flee once again glad to have survived once more

von Wurstsauger cursed his luck against Harkin and his new secret weapon, the shonky magnetic dice of death. (not bitter right) :-D

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